tag:blogger.com,1999:blog-375462896069663031.post3193017414829701124..comments2023-03-08T03:18:18.958-05:00Comments on Exfanding Your Horizons: Portal vs. Portal 2Flashman85http://www.blogger.com/profile/05803594092301739957noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-375462896069663031.post-75301971284738287382012-11-06T22:14:01.030-05:002012-11-06T22:14:01.030-05:00Anonymous #2: Well! I've never messed around w...Anonymous #2: Well! I've never messed around with mods or cheat codes, and Chell's not really my type, so I can merely nod in acknowledgement of your comment.Flashman85https://www.blogger.com/profile/05803594092301739957noreply@blogger.comtag:blogger.com,1999:blog-375462896069663031.post-63007326667432587062012-10-03T23:03:59.305-04:002012-10-03T23:03:59.305-04:00my opinion:
portal 1 pros: hl2 portal hack, first...my opinion:<br /><br />portal 1 pros: hl2 portal hack, first game to make acaul non-loading portals, has the bubbles from the citidal, u can type impulse 101 and get hl2 weapons, u can spawn hl2 npcs so ur not totally alone (LOL)all of the obsrvation rooms are fully explorable via noclip, doors can be impulse 203ed and don;t totaly glitch<br /><br />portal 1 cons: impulse 101 toomeany times cuses bug where blue bubble appers on screen, noclip sometimes buggy some times not, chell not as cute looking, only 2 scenes for puzzles (facility and matenence)<br /><br />portal 2 pros: has awsome smash up shit start, chell looks hotter with big boobys and belly button showing <br />(i think thats cute) several themes for "testing"(decayed, repairing, fixed-up,ancient,dummy (wheatly), impulse 101 dosent glitch and cause annoying blue bubble, glados becomes a "Freind"<br /><br />portal 2 cons:impulse 101 dosent give hl2 weapons, hl2 npcs are not spawnable, impulse 203ing a door will cause a black thing that cannot be passed without noclip, no hl2 portal hack, some observation rooms if nocliped too are glitche up and cannat walk around in them.<br /><br />well i have more to say but thats all for nowAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-375462896069663031.post-50821508539801012112012-08-16T14:51:37.271-04:002012-08-16T14:51:37.271-04:00Anonymous: While I agree that it'd be unfair t...Anonymous: While I agree that it'd be unfair to say that Portal 2 has terrible graphics, I think it's perfectly equitable to criticize the way the game looks on my machine.<br /><br />I'm accustomed to playing PC games at lower graphics settings than the developers intended, but the key difference here is that Knights of the Old Republic, Half-Life 2, and other games whose graphics I can't max out never suffered in the gameplay department because of the graphics.<br /><br />The last time I upgraded my computer, I was treated to cooler special effects and more gorgeous backgrounds in KotOR, but those things didn't change the feel of the gameplay; they merely served to make me go, "Whoa. So THAT'S what the game's supposed to look like!"<br /><br />With Portal 2, it feels distinctly like I'm missing out on part of the basic game experience by not being able to tell where the emancipation grids are, or what color those flickering, untextured paint blops are actually supposed to be.<br /><br />I look at the game's graphics settings in more or less the same way I look at multiple difficulty settings: Even if there's one setting that you intend for most people to use, you've still gotta thoroughly playtest the others (though I do recognize it's impossible to test every combination on every possible machine).<br /><br />As I was saying, too, It doesn't help that so much of the game draws specific attention to the graphics, even going so far as frequently taking a break from any kind of gameplay so that you can soak in the atmosphere.<br /><br />It's apparent I'm not getting the full effect of the game with my ancient graphics card, but it's more apparent that Portal 2 is not so much a game as it is an "entertainment experience" in which graphics are a crucial component.<br /><br />Aesthetics, in my mind, should complement, but not overshadow, the gameplay, but again I'm someone whose primary concern in playing games is <i>playing games</i>.<br /><br />It's not the graphics themselves that make Portal 2 less appealing to me as it is the fact that the graphics matter as much as they do. That being the case, I feel perfectly justified in criticizing the graphics. :)Flashman85https://www.blogger.com/profile/05803594092301739957noreply@blogger.comtag:blogger.com,1999:blog-375462896069663031.post-51222474073660434852012-08-16T02:01:42.644-04:002012-08-16T02:01:42.644-04:00You really shouldn't criticize a game's gr...You really shouldn't criticize a game's graphics when you are using a computer with lower specs than the game really needs. My machine can easily play Portal 2 on the highest settings (including AF/AA) and the graphics really do look nice.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-375462896069663031.post-70470632201814675662011-05-23T21:10:28.194-04:002011-05-23T21:10:28.194-04:00APN: I stood around waiting for dialogue virtually...APN: I stood around waiting for dialogue virtually everywhere EXCEPT the final confrontation, though I should probably try that out. I think if the game had more or more challenging puzzles during the times when the dialogue was going, you might naturally take that amount of time to reach the point where the dialogue cuts off. I'm hopeful they'll smooth that out by the next game.<br /><br />I dig that we got more story and backstory, but the bottom line for me is that I want to play a video GAME. Gameplay is king, and anything else, such as story, should be totally integrated into the gameplay, or should provide a rewarding break from some intense gameplay. I never felt that the puzzles or challenges became so numerous or intense at any point that the amount of gaming down-time where most of the dialogue happened served as an appropriate cool-down period.Flashman85https://www.blogger.com/profile/05803594092301739957noreply@blogger.comtag:blogger.com,1999:blog-375462896069663031.post-46254291137478897082011-05-22T11:06:56.219-04:002011-05-22T11:06:56.219-04:00Oops. That last bit was by me. I don't know wh...Oops. That last bit was by me. I don't know why it signed me in as my e-mail, rather than my Blogger screenname.A Philosophical Nerdhttps://www.blogger.com/profile/12411663735697519003noreply@blogger.comtag:blogger.com,1999:blog-375462896069663031.post-80624101173208566402011-05-22T11:05:56.769-04:002011-05-22T11:05:56.769-04:00I do see what you're saying. I have a tendency...I do see what you're saying. I have a tendency to imprint myself on the main character, especially when there's a character I can relate to. I guess in this case, I was just kind of letting it all roll off my shoulders because "GLaDOS was just saying it being I murdered her." lol<br /><br />Also, I do understand what you're saying about being "superficially longer." Thing is, I'm very story-oriented. I actually loved the fact that we got more backstory for the characters and for Aperture Science in general. I realize that not everyone feels this way, especially in what is, at its heart, a pure puzzle game. Not many puzzle games actually have any story to them.<br /><br />Also, back to your original post, I am the kind of gamer who stood around for a bit to make sure everyone finished their dialog. This does get a bit annoying, especially since in most cases if you rush ahead they'll stop their dialog and say something else. *SPOILER ALERT* However, and I'm not sure if you've tried this or not, at the final boss escape when you're standing in front of Wheatley, if you just stand there waiting for Wheatley and GLaDOS to finish their exchange, Wheatley will actually kill you before you have a chance to escape.onlygracecansavemehttps://www.blogger.com/profile/10785641385389506269noreply@blogger.comtag:blogger.com,1999:blog-375462896069663031.post-18754557811004381032011-05-20T13:51:40.605-04:002011-05-20T13:51:40.605-04:00APN: I've got no problem with GLaDOS being mor...APN: I've got no problem with GLaDOS being more sinister--that makes perfect sense and works very well. I don't even have a problem with her saying nasty things...provided they're clever.<br /><br />There are some very creative and entertaining ways to insult people, and while Portal 2 certainly demonstrates this at times, SO much of the dialogue is centered around insulting the hero that if you're not laughing, it really feels like beating a dead, fat, adopted horse.<br /><br />I get what you're saying from a characterization standpoint. I'm looking at this from a gamer standpoint: players tend to imprint themselves on a silent protagonist.<br /><br />I'm not madly in love with the game, either, and part of that is because the game feels superficially longer because of all the exposition and sprawling areas with minimal puzzles. I haven't tried co-op yet, so we'll have to see.Flashman85https://www.blogger.com/profile/05803594092301739957noreply@blogger.comtag:blogger.com,1999:blog-375462896069663031.post-25332238180234605872011-05-20T11:41:03.377-04:002011-05-20T11:41:03.377-04:00I just played Portal 2 for the first time two days...I just played Portal 2 for the first time two days ago, and beat it yesterday. There is definitely a more sinister tone to GLaDOS than even the first Portal game, but I believe the important thing to remember is that from GLaDOS' perspective, you murdered her (and she was forced to relive that moment for the past several years). As such, while you're testing she was saying the most mean things she could say to you, in the hopes that not only would it break you, but cause you to fail her test and die, yourself. As an overweight person, myself, I didn't take offense to it because I was considering the game in the context in which it was intended. Women are usually concerned about their appearance, so GLaDOS commented on her weight because she was simply trying to be mean.<br /><br />I wouldn't say I'm madly in love with Portal 2, but I appreciated that it's a much longer game than the original Portal, and there's so much to do with the game, including a second, unique game mode.A Philosophical Nerdhttps://www.blogger.com/profile/12411663735697519003noreply@blogger.comtag:blogger.com,1999:blog-375462896069663031.post-78718430393166633632011-05-14T18:14:15.909-04:002011-05-14T18:14:15.909-04:00Portal 2 is structured in such a way that first-ti...Portal 2 is structured in such a way that first-time players can pick up the mechanics without too much effort, but to fully appreciate the story, humor, and a few of the puzzles, you MUST play the original Portal first.Flashman85https://www.blogger.com/profile/05803594092301739957noreply@blogger.comtag:blogger.com,1999:blog-375462896069663031.post-59380656012861724592011-05-14T12:05:36.927-04:002011-05-14T12:05:36.927-04:00I haven't actually played the original Portal ...I haven't actually played the original Portal yet (I know, sacrilege!) But I was curious, what would you recommend to those who haven't played either one yet? Sounds like you're very particular to the original. Should I play the first one first to get accustomed to the mechanics? Or would you say go play #2 first and come back to #1?Matt Linkhttps://www.blogger.com/profile/09890521244480551527noreply@blogger.com