Showing posts with label Stories of Fandom. Show all posts
Showing posts with label Stories of Fandom. Show all posts

Friday, December 28, 2012

Thinking.

Hi there.

Things have gotten quiet around the blog lately, but that's to be expected. Lots of things going on in my personal life, and plenty of other projects I've been working on, all on top of the regular hustle and bustle of the holiday season.

Also, it's quiet because it's just me.

If you've been reading this blog for less than four months, you might not realize that, for four years, this was a tag-team effort. It was virtually unheard-of for me to post more than two, maybe three days in a row before my partner Alex picked up with a rant about the state of the publishing industry, or an enthusiastic review of the latest comics, or a thoughtful reflection on his time playing baseball. Or a call for me to go back in time and kill Grizzly Adams. You could never tell.

When work got busy, we started working out some ways to ease the burden of sticking to a regular posting schedule--like his weekly Waiting for Wednesday column, I initiated a weekly Sunday Spotlight column to guarantee that, at the very least, he'd never need to crank anything out for Sunday. From there, we relaxed our posting schedule so that we didn't have to post every day. Then, without any real fanfare, Alex simply disappeared.

The official story is that, on top of his day job, he'd plunged himself into the world of self-publishing. Once his book was published, he'd be able to return to the blog. Well, the book is published now: it's called Sarah Faire and the House at the End of The World, and you should read it. As soon as it's possible for people who don't know Alex personally to read it. At the moment, the book's website is very pretty, and very devoid of content, including how one would go about ordering the book.

"I know; I know," I can hear him saying now. But I digress.

We both thought Exfanding would be back to a two-man blogging crew by now. Once I got used to the idea of solo blogging--which took a while, mind you--it became easier to keep this blog afloat. I stopped stalling until Alex returned, and began treating Exfanding as my blog, while still keeping with the style and traditions that we established for our posts. Things worked out fine...until December.

Gifts for Geeks. A specifically Christmas-themed Christmas post. That HTML snow widget we always have. All overlooked. All forgotten. And our chances of collaborating on some New Year's resolutions, or compiling a joint list of our favorite posts from this year (or last year, for crying out loud), are looking slimmer and slimmer as 2013 approaches. Just when I was hitting my stride, December descended to remind me that, no matter what I post on my own, this blog isn't this blog without both of us leaning on each other to uphold tradition.

What I'm about to say, I've been thinking about for four months. This shouldn't be a surprise, either, if you've been reading between the lines every time I've written a post like this one. I keep dancing around the inevitable conclusion because I'm not ready to let go.

But I think it might be time to let go.

I'm selling you to the zoo.

Wait; no. That's not it. I mean, I think it might be time to formally, and very conclusively, go on hiatus.

A real hiatus. Not the kind where I say we're going on hiatus, and then I come back in a few days and keep writing. The kind where there are no new posts. Ever. Again. Until both of us have a post or two scheduled.

I'm not making that decision on my own, though. If we do go on hiatus--or if we ride off into the sunset and you never hear from us again--it'll be a decision that we both make. There's been no horrible argument or sudden boredom that's to blame for placing this possibility on the table; Alex is simply busy, and I'm debating whether to keep making new episodes of The Rocky and Bullwinkle Show when we haven't seen Bullwinkle since the summer.

To be fair, if Alex is Bullwinkle, that means I'm voiced by a girl.

Regardless of whether we take a vacation, carry on as we've been doing, surprise you with Alex's sudden and triumphant return, or close up shop altogether, this post is not the end of Exfanding Your Horizons. I'm merely putting an option on the table. If you've got any thoughts, loyal Exfanders, the floor is yours.

Tuesday, December 25, 2012

Clash of the Eggnogs: A Holiday Taste Test

Being the jolly curmudgeon that I am, the Christmas season—for me, at least—shouldn't start until (a) it's December, and (b) we've seen snow at least once. There is to be no dancing or prancing in Jingle Bell Square until the air is sufficiently frosty. Figgy pudding is out of the question so long as there's still leftover turkey and stuffing in the fridge. And if I see someone hauling out the holly before Thanksgiving, it makes me want to haul out the shotgun and take aim at their festive inflatable reindeer.

"Humbug," I say. And also, "bah."

Then my wife came home with eggnog as it snowed on Halloween.

Technically, the eggnog came a little sooner, and the snow a little later, but the point is that someone decided that the official beverage of the holiday season (along with snow!) should be available in October. And my wife, who likes eggnog more than she likes my perfectly reasonable decree that the most wonderful time of the year only lasts 2-3 weeks in December, has kept our home stocked with the hit-or-miss libation ever since.

Fortunately for me, she likes to try different brands and varieties. Perhaps you recall my white cheddar burger showdown? Well, for your consideration, here's a review of the many flavors of eggnog (and near-eggnog beverages) that have passed through our fridge this holiday and pre-holiday season:

Stop & Shop Egg Nog
Purchased from: Stop & Shop
Don't let the generic name fool you—take a chance on the ridiculous holiday cow. Striking a satisfyingly sweet balance between eggy and creamy, this is the drink to which other eggnogs should aspire. There's nothing particularly notable about this one, other than that it's good, plain and simple. It doesn't go overboard with its flavor and consistency; by being relatively average, it ends up being above average, if that makes any sense. And if it doesn't make sense, read on, and you'll find how individuality is not necessarily a trait to be coveted in eggnogs.

Verdict: 4/5: Easily drinkable, filling but not heavy, and flat-out tasty.


Tuscan Holiday Eggnog
Purchased from: PathMark
It's...eggnog. Pretty much what I think of when I think eggnog. Coats your throat without being overly thick; more eggy than creamy; has that faint smell of "holiday spices," whatever those are.

Verdict: 3/5: It's fine. It's eggnog.


Borden Eggnog
Purchased from: Stop & Shop
Wait...Borden!? The cheese people?? And it comes in an unrefrigerated box?? There was no way this would be any good.

And it wasn't. It was tolerable at first; nothing more or less than creamy egg glop. No "holiday spices" to speak of. And yes, I did refrigerate it first. After a few sips, that "processed, out-of-a-box" smell quickly gave way to something more foul, like the eggnog had started to spoil in the ninety seconds it had been in my glass.

The texture is what finally got to me—this eggnog is nearly gag-inducingly thick to begin with, but as it coated my throat more and more, it reached a point where it felt like drinking egg-flavored plastic cheese. You know what I mean by "plastic cheese," right? Processed cheese singles...like the kind Borden makes.

Verdict: 0/5: I got through half of the half-glass I'd poured myself before giving up, and I still feel a little sick.


Hood Caramel Eggnog
Purchased from: PathMark
My wife says this one tastes nothing like caramel and everything like melted whipped cream, which is a total fib—the caramel taste here is almost brutish at first. You can smell it: it's like slightly burnt caramel. As far as consistency goes, the melted whipped cream comparison isn't too far off, and I suppose it does taste a bit like whipped cream...buried under layers of caramel that do seem to mellow the more you consume. Whatever it tastes like, it certainly isn't traditional eggnog—though that's not necessarily a bad thing.

Verdict: 3/5: It's pleasant enough. I don't mind caramel, but it's never been a selling point for me, so this is probably the highest score a 'nog like this could get.


Market Pantry Red Chocolate Velvet Holiday Milk
Purchased from: Target
This one was simply too ridiculous to pass up. Red Chocolate Velvet Holiday Milk?? Preposterous.

Delicious.

It was like drinking chocolate pudding with the consistency of Hershey's Milkshake—the latter being my all-time favorite premixed chocolate beverage out of a can, bottle, or carton (at least, until they seemingly changed the recipe a few years ago). This was rich, creamy, chocolatey, velvety, and satisfyingly desserty. Easily a contender for best premixed chocolate beverage I've had.

Verdict: 5/5: If "easily a contender for best premixed chocolate beverage I've had" isn't an endorsement, I don't know what is.


Cream-O-Land Holiday Style Eggnog
Purchased from: Local farmers' market
Look at that carton design. My wife says you can't go wrong with the holiday cow, and I'd say that's true. Though I'm a little suspicious of the "Holiday Style" descriptor; it's sort of like saying "Holiday Style Christmas Carols" or "Lawyer Style Subpoenas."

If you were to take Hood Caramel Eggnog and remove the caramel flavor, this is pretty much what you'd get. Impressively smooth, pleasantly creamy, and not all that eggy. Not unlike drinking melted eggnog-flavored whipped cream.

Verdict: 3/5: Enjoyable, but perhaps too light for its own good; feels like there's something missing. Perhaps that caramel eggnog left more of an impression than I thought.


Farmland Dairies Premium Eggnog
Purchased from: CVS
I see you, impostor holiday cow. You think you're all festive, but in fact, you are not. Do I see a Santa hat? Do I see a wreath in your mouth? No. Where is your holiday style, cow?

I tried valiantly to peg the unusual aroma wafting up from this 'nog, and the closest I could get was "faintly egg-scented garbage masked by cleaning solution" before my wife suggested it smelled like alcohol. Amaretto, KahlĂșa, or Bailey's, to be specific. Clearly, I have no idea what I'm talking about. This 'nog is reasonably thick, and the taste is on the eggier side, to be sure, but still creamy. My wife says it gives the impression of being spiked, without actually being spiked. My wife also says she should write her own reviews of these eggnogs.

Verdict: 2/5: This eggnog confuses me. You'll probably like it more if you like the taste of...what did my wife call it, "alcohol"?...but I can do without that.


Dairy Fresh Chocolate Truffle
Purchased from: ShopRite
Chocolate truffle, eh? Well, Dairy Fresh does not disappoint. Another viscous delight in the same puddingy vein as Market Pantry's Red Velvet Holiday Milk, though the first sip or two reminded me of regular chocolate milk—at least, the way I make regular chocolate milk, which is chocolate syrup and possibly a splash of milk. This really does taste and feel like a melted chocolate truffle.

Verdict: 4/5: Not quite decadent, per se, but certainly more of a dessert than a beverage proper. And a very tasty dessert at that.


Organic Valley Organic Eggnog
Purchased from: ShopRite
Finally. While Tuscan Holiday Eggnog is what I expect when I have eggnog, Redundant Valley Eggnog is what I hope for when I have eggnog. It's like drinking milk, but thicker, and more on the vanilla ice cream side of dairy flavors. The ingredients list suggests that "organic fair trade nutmeg" is the source of the hint those elusive holiday spices here.

Verdict: 4/5: Delightful. I don't know whether the "organic" bit is what makes the difference, but I certainly wouldn't mind more eggnogs like this.


Hood Limited Edition Sugar Cookie Eggnog
Purchased from: ShopRite
So far, I am very impressed with Hood's ability to accurately convey what their eggnogs taste like. (Or, conversely, succeed at making their eggnogs taste like what they want to name them.) This one is nothing short of liquid sugar cookie. I'm beginning to think that "eggnog" is just a code word for specialty beverages that would otherwise be too novel for most people to take a chance on.

Verdict: 5/5: It's just as desserty as the Dairy Fresh Chocolate Truffle, but not so thick and rich that it strays from being a traditional beverage. Addictive.


Dairy Fresh Red Velvet
Purchased from: ShopRite
Is there actually a market for more than one brand of red velvet holiday beverage? Perhaps...but as far as I'm concerned, not while Market Pantry is still in business. This one actually tastes like red velvet cake, which puts it at a disadvantage—I'll eat red velvet cake, but I'm not a fan. Excessive frosting usually ruins a cake for me, and red velvet anything (at least in my experience) is characterized by excessive frosting—even when it's poured into a cup. There's enough of that essence of red velvet (both in smell and taste) to give the impression of the cake portion of this equation, but it's that too-sweet frosting flavor that wants to run the show here.

Verdict: 2/5: If you're a fan of red velvet, bump that score up a point. For me, it's too much like the frosting and not enough like the cake.


Turkey Hill Egg Nog
Purchased from: ShopRite
It's...eggnog. Think Tuscan Holiday Eggnog, but switch out the "holiday spices" for a stronger scent of egg.

Verdict: 2/5: This one's pretty average as far as eggnogs go, but the smell matters a great deal now that I'm an eggnog snob.


So Delicious Dairy Free Nog Coconut Nog Milk Beverage
Purchased from: Stop & Shop
Well, it's about time that someone 'fesses up that there is, in fact, no egg in their eggnog. So, it's just called nog. The Ferengi would be proud. I would be proud, too, except (a) I can't deal with the ridiculously long and silly name, and (b) it's not very good! I am perhaps not the right audience for this drink, because I like my dairy, and I've always found coconut milk to be a little too strong for my tastes. The texture and flavor are that of a milkshake made of coconut pudding and coconut milk that's somehow non-dairy.

Verdict: 1/5: If you're lactose-intolerant or cuckoo for coconuts, give this an extra point or two; I, for one, could not stop making faces while drinking this. I think using the Scotty glass was appropriate for this one.


Southern Comfort Traditional Egg Nog
Purchased from: ShopRite
If you would've asked me last year which brand of eggnog was the best, I would've told you without hesitation that it was Southern Comfort. After consuming more eggnog in the past few months that I've consumed in the last decade, I'm not so sure anymore. This is a proper eggnog—thick, balanced evenly between creamy and eggy, gently wafting "holiday spices" into the nostrils as the glass is drawn near to the nose (or mouth, or however you drink your eggnog)—but after my experiences this season, I've concluded that I'd rather have an improper eggnog that makes little or no attempt to live up to the "egg" part of its namesake.

Don't get me wrong—Southern Comfort is good, and it's still one of the best eggnogs around. I suspect that I'm simply suffering from overexposure, and it doesn't help that I had this directly after a glass of the So Not Delicious Absurdly Convoluted Title Coconut Milk Drink Beverage Nog.

Verdict: 4/5: A hearty, quality eggnog. Be sure to keep an eye out for the vanilla-flavored variant; I couldn't find it this year, but that extra touch of creamy sweetness makes this eggnog even better.


Closing Thoughts

Folks, I am officially eggnogged out...and I haven't even scratched the surface of what's out there. Hood alone has a few more special flavors to try, and that's to say nothing of all the regional brands and offerings from local dairy farms.

To recap, here's the list from best to worst:

Highly recommended:
- Hood Limited Edition Sugar Cookie Eggnog
- Market Pantry Red Chocolate Velvet Holiday Milk

Recommended:
- Dairy Fresh Chocolate Truffle
- Stop & Shop Egg Nog
- Southern Comfort Traditional Egg Nog
- Organic Valley Organic Eggnog

Pretty decent:
- Cream-O-Land Holiday Style Eggnog
- Hood Caramel Eggnog
- Tuscan Holiday Eggnog

Probably not worth it:
- Dairy Fresh Red Velvet
- Farmland Dairies Premium Eggnog
- Turkey Hill Egg Nog

Definitely not worth it:
- So Delicious Dairy Free Nog Coconut Nog Milk Beverage

BLEAUGH—for the person on your Naughty list this Christmas:
- Borden Eggnog

We'd love to hear from you if you've got a different opinion on these drinks, some recommendations of your own, or some horror stories about eggnogs and "holiday milks" to avoid. Merry Christmas, happy holidays, and happy...erm...eggnog consumption.

Sunday, December 23, 2012

A Tale of Two Dragon Warriors

Today's guest post comes from DashJump, whose name should sound familiar if you recall our Mega Man 25th anniversary marathon. As it turns out, he plays other games, too—in this case, Dragon Warrior! Last year around this time, we had an overview of the four NES games; this year, we're continuing the holiday tradition with some stories from the Game Boy Color adaptation...

Guaranteed 100% Spoiler Free!
It was the best of games; it was the worst of games…and all one Game Boy Color cartridge!

Dragon Warrior (aka Dragon Quest) was published in the same era as Final Fantasy by the Enix part of the now-juggernaut Square Enix, or “Squeenix” as lovingly called by us professionals. Also similar to Final Fantasy, it spawned a gaggle of sequels and offshoots. Finally, like all good fantasies, it only made sense to update the graphics, tweak the balance, update the King James script, and re-release the game for a modern console. Well, modern at the time.

But wait, there’s more! Why update one game when you can update two for twice the price? Unlike (classic) Final Fantasy storylines, there is continuity within the (classic) Dragon Warrior franchise. The first three games and second three games each form a story arc. It’s teetering on this first arc where my story begins…


Dragon Warrior I

I named my character Biff (given the four character limitation of the Game Boy version) and quickly learned he was a descendent of Loto (known as Erdrick in the North American NES port). Apparently some evil genius DracoLord (Dragonlord on the NES) had stolen a magic tchotchke and was using it to ruin everything for everybody. Of course, it fell to me to save the world; this wasn’t The Sims where I could expect to beat the game by calling friends and selling used cars.
Well, all the fixtures of the classic RPG are present as you enter this land. You get to wander a glorious 8-bit world slaughtering slimes, leveling up, collecting gold, buying bling, and staying at inns while progressing towards your destiny: defeating DracoLord! The only surprise for modern gamers? You are on your own. This game is a party of one.
However, it’s this honest simplicity that appealed to me most. The updates to the game make it a touch easier and faster than its older NES counterpart. Plus, NPCs you encounter share useful clues with you. No one blathers on about the weather or a pie they baked, save the “puff puff massage” girl at the bathhouse. You should get to know her. Moving on!
To a seasoned veteran of RPGs, Dragon Warrior is a great weekend project. You’ll be humming the chiptunes long after your adventure is over.

So it was with great expectations that I nestled into my chair to begin the next chapter of my quest…


Dragon Warrior II

In this adventure, you play as the descendent of the warrior in your first game. So, I named him Baff.

From the introduction, you learn you will not be alone this time. Your first objective is to assemble your team. If you are able to complete this objective, you may have a chance at beating the game. I’m serious.
I believe it took me as long to track down the first of my peeps as it did for me to beat the first game. Not that there were too many places to look, mind you; that would have been far less frustrating. No, I was visiting the same places over and over. Having become so over-leveled, I even wound up going to a cave some old man told me I dare not visit alone, wondering if perhaps he was evil and lying to me.

Fortunately, our third teammate revealed herself much sooner, and we were on our way.

With your team assembled, you embark upon a mighty fetch quest. Unlike the last game, where the McGuffins you collect along the way are either useful or novel, in this game, little of what you collect does more than allow you to collect something else. There are a few neat locations you visit along the way, but the game by and large lacks the charm of the first.
To its credit, though, many of these drawbacks are symptoms of evolutionary growing pains. Having additional party members facing more than one creature at a time adds new dimensions of strategy to the battles that weren’t present in the first game. The introduction of new ways to travel opens up the world, making the game feel less linear. You even get to visit locations and pick up items from the last game, strengthening the story continuity and making this journey feel like a part of something bigger.

All those changes almost made up for the negatives. That is, until I arrived in the final area and unlocked hard mode. After hours of searching, finding, unlocking, revisiting, band camp, grinding, grinding, and grinding, I felt prepared. Unlike the first game, I had managed a deathless run to this point. I set foot out into this new land and was crushed like an ant on a kindergarten playground. It happened over and over and over again. I was dumbfounded.
After spending as much time grinding in this place as I did to reach it, I was finally ready to defeat the evil dastard who thrust this torturous quest upon me. Watching him disappear into oblivion? Priceless.

Still, despite returning peace to the kingdom once more, my dragon sense tingles. I feel, perhaps, evil has yet to be permanently vanquished. When asked why, I can point to only one sign: the Dragon Warrior III cartridge on my shelf.

To be continued...

Friday, December 21, 2012

Mega Man 25th Anniversary Livestreaming Marathon: A Retrospective

To celebrate Mega Man's 25th anniversary in style, I got together with my longtime friend (codename Dash Jump) and my wife (alias Z-Saber) to stream over 20 continuous hours of Mega Man over the Internet, with viewers from all around the world tuning in at various times to join in the fun. What began as a televised second helping of my 2010 Mega Man marathon soon became a more massive undertaking and learning experience than I had ever expected.
Our marathon comprised Rockman 1-6 for the Famicom (both because we'd never played the original Japanese versions of the NES games, and because the Famicom A/V was easier to stream from), Mega Man 7 for the SNES, Mega Man 8 for the PS1, and Mega Man 9-10 for the Wii. If you missed any part of the marathon, or if you'd like to relive the memories, pay a visit to any of the links below—the whole thing is saved there for future generations to look at it and say, "What were you guys thinking!?"

- Dash's Twitch TV channel
- Dash's Megathon playlist on his YouTube channel
- My Collaborations playlist on my YouTube channel

I'm giving Dash all the credit here [Dash's note: I accept all the credit!]—I might've come up with the idea, but he's the one who provided the hardware and expertise that allowed us to stream ten different games on four different consoles from the comfort of my living room. Not only that, but he did an excellent job of moderating the viewer chat room—something I mostly gave up on after I started getting a headache from looking back and forth between the gameplay on my television and the text scrolling by on his laptop.

I also was pleased and grateful to have my wife there throughout the first nine games; she, too, kept on top of the chat room, and was even a good enough sport to play a stage or two when the fans requested it. Additionally, she volunteered to make pizza from scratch when dinnertime drew near. (It was delicious, I might add.)
I mentioned this was both a learning experience and a more massive undertaking than anticipated; perhaps the best way to illustrate what I mean is with a few lists.


What went well:

Technology! We actually managed to pull this off with no significant technical difficulties, unlike the first time I tried to record Mega Man videos. This is why Dash is the man. [Dash's note: Agreed; he is also handsome and single.]

- Publicity! Not only did Dash find numerous opportunities in the chat room, in the commentary, and in the video footage (with pre-created images posted between games) to advertise our Twitter accounts, but my efforts to plug the marathon on Exfanding, Facebook, YouTube, and Twitter were very successful in drawing more of a crowd to advertise to in the first place. [Dash's note: We love you; please follow!]

- Breaks! When one of us needed to eat or step out of the room for whatever reason, the other could keep playing to cover for us, so there was seldom a break in the action. This also helped limit the amount of down time between games; aside from swapping out cartridges and systems, we rarely needed more than a minute or two until we were ready to roll again.
- Commentary! We were, at various times, thoughtful, insightful, clever, funny, and generally entertaining. Even as the marathon dragged on and we slogged through the games and stages we weren't as fond of, we often managed to stay chatty and keep a positive attitude (or at least sound like we had a positive attitude).

- Responsiveness! Between the three of us, someone was always monitoring the chat room, and we tended to be very good about responding to the questions and requests of our viewers.

- Gameplay! There was a solid mix of impressive success and hilariously embarrassing failure in our playing, with plenty of fun, tense, and enlightening moments interspersed between the biggest highlights. [Dash's note: I have a keen sense for dodging into pits and spikes.]
- Food! We had breakfast, lunch, and (to a lesser extent) dinner planned out in advance, with plenty to drink and snack on whenever we needed it. [Dash's note: Except chocolate ice cream, because Gemini hoarded it all.]

- Participation! All three of us were frequently and meaningfully involved in various aspects of the marathon.

- Completion! We actually beat all ten games. How 'bout that.

What could have gone better:

- Starting! We told everyone we'd begin around 8:00 AM; we started closer to 8:20 AM. That's not too far off when you're talking about an all-day marathon, but we probably could have put up the "preloader" screen in time for the people who showed up early to be reassured that this was still happening.

- Alertness! I was apparently still groggy and especially off my game through Rockman 1-2, and it took Dash a few hours until he realized he hadn't had his coffee. Needless to say, our performance at the beginning, while still entertaining, often left something to be desired. It took us 25 minutes just to beat Ice Man's stage—which, I might point out, is how long it took us to beat all five of the preceding robot masters combined. This prompted our favorite recurring gag of the marathon, a series of Zelda II-inspired "GAME OVER RETURN OF ICE MAN" images that stemmed from the chat room's response to our world-condemning failures. [Dash's note: Ice Man has haunted my dreams since Monday.]
- Expectations and timing! My previous marathon—which was interrupted for 45 minutes by an unexpected errand, had a few longer breaks, and involved me collecting basically all the optional bolts in Mega Man 8—clocked in at about 16 hours. Even allowing 17 hours for this marathon would surely be more than sufficient, bringing the event to a close by around 1:00 AM at the latest. That's late, to be sure, but not an hour at which either of us is unaccustomed to being functional.

We ended at 4:00 AM. Our breaks between games were almost nonexistent, we skipped half the bolts in Mega Man 8, and we finished three hours later than the latest I was prepared for.
Our original plan was to have me be the primary player for all ten games, with Dash occasionally jumping in on the games he was more experienced with. While classic Mega Man and platformers in general are my specialty (and the ten games we marathoned were still fresh in my mind from my YouTube videos and my 2010 marathon), Dash is better at the Mega Man X series and other genres of games. [Dash's note: True dat.] I think we both recognized that, while it might be more fun to share the marathon equally, things would probably flow better if I covered for Dash on the games he'd only played once, or too long ago to remember well.
Neither of us discussed changing the plan. When I kept offering him the controller after beating a stage, and he kept accepting, the marathon transformed from a relaxed speedrun of Mega Man 1-10 into a casual "Let's Play" of Mega Man 1-10 with no definite endpoint. The whole point was to have fun playing these games together, but I was so focused on how far behind schedule we were that I could barely let either of us enjoy the marathon fully. It wasn't long before I started hammering Dash with unwelcome, unsolicited advice [Dash's note: And don't forget the rolled-up newspaper!] about how to get through each stage more quickly, and even my theater background couldn't mask my unhappiness with fighting Clown Man after my bedtime.

Lessons learned:

- Understand the person or people with whom you're collaborating, and be attentive to their mood, playing style, and gaming ability. Create a plan, agree on the plan, stick to the plan. Clearly communicate your expectations to each other, and clearly express when things aren't meeting your expectations or going as planned. [Dash's note: Is this marriage advice?] I could go into more detail here, but suffice it to say that almost everything that could've gone better with the marathon was the result of us doing the opposite of everything mentioned above.

- For future marathons, Mega Man & Bass should be played in place of Mega Man 8. Unrelenting difficulty be darned! Anything's gotta be better than...well, pretty much everything about that game.

- Unless it's an intentionally blind playthrough or a spontaneous decision to play a particular game, spend a little time before the marathon/livestream practicing or reading up on the game(s) you're going to play. This is especially important if there are known trouble spots—dodging the shots of Mega Man 7's final boss, for example, or the labyrinth sections of Astro Man's stage in Mega Man 8.
- I am not cut out for livestreaming on my own; this would have been a complete disaster without Dash. [Dash's note: Most things are a complete disaster without Dash.] Simultaneously monitoring the chat room, providing commentary, actually playing a game, periodically advertising my various social media accounts, and ensuring the technology still works is not something I can see myself happily or competently doing.

- Never forget how awesome your viewers are. A handful of people spent the entire 20 hours with us. Some of our viewers went to bed, and came back seven or eight hours later to see if we were still playing. We had people digging up articles, video links, and even creating custom images for us on the fly. It didn't matter that we scored dozens of Game Overs or accidentally had to replay half of the castle stages in Mega Man 9; our viewers were there for us, and that's a magnificent feeling.
Overall, despite the fatigue, failure, and frustration I know we both suffered at certain points (GAME OVER RETURN OF ICE MAN), I'd say the Megathon (as Dash likes to call it) was a great success. We provided the Internet with 20 more hours of entertainment, Dash's livestreaming career is off to a strong start [Dash's note: Thanks, Gemini!!!], we both gained more subscribers and followers, and we got to celebrate Mega Man's 25th anniversary in style, among friends both near and far.

Now, to start planning that Mega Man Game Boy marathon...

Friday, December 14, 2012

While we're on the subject...

I realize we're already halfway through December and I've only written three posts for the month. (Well, four, now that this one is here). What's been going on, you may wonder?

- I am excitedly gearing up for an all-day Mega Man marathon on Monday, December 17 to celebrate the 25th anniversary of my favorite video game franchise. Similar to my 2010 marathon, I'll be playing through Mega Man 1-10, though if I'm making good time I may toss in Mega Man & Bass for an added dose of why am I doing this I must be insane.
There is a possibility that I might be able to broadcast the event over a live video feed on Twitch.tv; if that happens, you'll be sure to hear about it here. Joining me will be two of my best friends, one of whom also happens to be my wife, so whether the livestream is successful or not, this promises to be a good time.

- On the subject of Mega Man, I've been thinking more about Street Fighter X Mega Man, and it occurs to me that there might be a classic Mega Man-style plot twist in which Dr. Wily, much to everyone's astonishment, is actually the bad guy...and these aren't really Street Fighter characters, but robots made to look like them. In which case I am totally on board with this game.

- On the subject of video games, I've been putting a lot of time into Mr. Robot, a Steam game that's a delightful mixture of The Adventures of Lolo, Portal, Metroid, Mega Man Battle Network, and Final Fantasy. Unconventional, but it works incredibly well—push some blocks around, defeat a psychotic computer, search for secret passageways, and hack into the robotic enemies you can't dodge, fighting a series of virtual battles in cyberspace to destroy them from the inside. The RPG elements are somewhat repetitive and clunky, but that's the only real complaint I have about this little gem.
I've also discovered "social gaming" while playing on Steam; that is to say, I actually...talk...to people while playing video games. Mr. Robot affords you plenty of chances to pause and ponder your next move, so it's been easy to pull up the text chat window when there's a lull in the action.

- On the subject of "social gaming," I started playing Scribblenauts a few days ago, let my wife borrow it on a car trip, and since then we've been trading off the DS and regaling each other with stories of our hilarious successes and failures in this cartoony world where we solve puzzles by summoning almost anything our imaginations can conceive, which mostly involves dropping school buses on everything.
Despite the game's outrageously unacceptable flaws (which this article by Nikola Suprak sums up rather entertainingly, albeit more harshly than I would), it's been a blast to let my creativity run wild and see what ridiculous things happen, for better or for worse, when I use a black hole to clean up the garbage littering a public park. Comparing notes with my wife, and having one of us occasionally watch over the other's shoulder, has been a great couple-building activity; I think there's something to be said about playing adventure and puzzle games as a team, too.

- On the subject of couple-building activities, that trip to IKEA was only the beginning of our joint venture to transform our home into a home, identifying and addressing ways that we can take better ownership of our living space. This includes purchasing more shelving to accommodate our combined geek stuff, and unpacking the boxes that have been cluttering the guest bedroom's floor for over a year. I'm almost embarrassed about how excited we were to go pick out a new vacuum cleaner yesterday.

- On the subject of putting things on a shelf, I've been mulling over what might happen if I were to start phasing myself off the Internet in 2013...or, perhaps better stated, if I were to take ownership of my presence on the Internet the way my wife and I have started taking ownership of our living space.

I have this habit of being gung-ho about contributing something to the digital realm—be it a review, a video, or even a Facebook status update—and then discovering halfway through that it's taking far longer than it should to complete. And I am surprised by this every time. Every time. I need to learn to pick and choose my projects, and commit to a certain time frame for completion. "Sure, that sounds like fun" and "Whenever it's ready" are the two phrases that have continually sabotaged my ability to complete as many side projects as I'd like when I actually have the time to complete them.

I'm also starting to weigh the pros and cons of keeping my Facebook account active—my expanding Internet presence has made me aware of privacy issues in ways I'd never needed to think about before, and Facebook is probably selling my credit card info to some wombat trainer in Uzbekistan as we speak.

It seems to me that I've reached the same point as I was at the end of high school and the end of college—so overwhelmed by the things I've signed myself up for and have let myself get roped into that I need a break. A total purge. Give myself a chance to breathe again, and reexamine what I truly want to be doing with my free time. Which, more than likely, is everything I'm already doing. If you can step away from something, shake it up, tear it apart, and still want to come back to it, then you know it's worth coming back to.

For now, it's business as usual. In the next few weeks I'll be aiming to finish off as many outstanding GameCola projects and YouTube videos as I can. Depending on how that goes, "purge everything" might not need to be one of my New Year's resolutions after all.

Wednesday, November 28, 2012

A Day in the Sun, Literally

According to the in-game timer that appears when you save your game, I have now spent 24 hours playing Golden Sun: Dark Dawn.

I did the math—that's an entire day. And I'm not even finished with it yet.
I like the game well enough...but do I like it enough to justify pouring a whole day of my life into it? Will the next few hours it'll take me to finish the game do anything to drastically change my opinion one way or another? In the long run, will it be worth the couple of extra hours I added to the game by obsessively checking every. single. pot. and. crate. for apples, cookies, and cash?

I look back at Final Fantasy VIII, which took even longer to play, and I didn't come anywhere close to completing all the optional material in that game. Golden Sun: Dark Dawn has considerably less in the way of nonessential content, and most of it involves nothing more than a slight detour or an extra puzzle to solve. No card games with ever-changing rules to master; no rare monsters that rarely drop rare items. Everything I'm doing feels like a normal part of the game—it's just not mandatory.
That's what makes the sidequests of Chrono Trigger so great: instead of bloating the game with new  gameplay elements and superficial length, they offer you more areas to explore if you already like what you're doing. The rewards for continued adventuring are new challenges, more story, and items that give you a better shot at defeating the final boss—but if you're eager to be done, you can bypass them entirely and still feel like you've brought the game to a satisfactory conclusion. There are no gaping holes in your PokĂ©dex; there's no smug Dr. Robotnik denying you a proper ending as he juggles the Chaos Emeralds you missed. Chrono Trigger doesn't guilt you into completing its sidequests if you're not totally in love with them.

Happily, the same is largely true of Golden Sun: Dark Dawn. There's still a tally of how many important names you've added to your journal through conversing with people, and the cute little magical Djinn creatures you collect and summon are arranged on a menu screen that makes it obvious when you're missing a few, but there's less of a pressure to find everything out of obligation. You're adding journal entries because they enhance the story, and scooping up Djinn because they make combat and character customization more fun and interesting.

Or because you're a completionist, and it's really not that much more effort to shoot for 100% completion...
The trouble with Golden Sun: Dark Dawn is that almost everything about it is "good enough" for someone of my tastes. The graphics aren't beautiful, but they're not as hideously blocky as I'd feared from the screenshots I saw before playing the game. The plot isn't blowing me away, but it's nice to see some continuity with the previous games in the series. A few of the Zelda-esque puzzles are pretty clever, but most of them are not only simple but make no effort to hide the obvious solution. Random encounters present virtually no challenge and are concluded in 1-2 turns of mashing the Attack command, but the boss battles are fun and satisfying, particularly the one I just fought...against a completely optional boss.

What gets me about Golden Sun—the whole series; not just this game—is that it's an entry-level puzzle-RPG through and through...with a handful of shining moments that lure in the seasoned veterans, teasing them just enough to believe that the series' brain-bending, tactics-demanding potential might be realized if they just keep playing. Inevitably, it's the more challenging optional content that makes this series worth my time, but if I have to slog through hours and hours of battles that require no effort and puzzles that solve themselves, is what I get out of each game truly worthwhile? 
Final Fantasy VIII was the turning point where I realized that fun needs to trump compulsion in the pursuit of 100% completion. Perhaps Golden Sun: Dark Dawn will be the turning point where I stop playing sequels in series that fail to deliver what I know I can get elsewhere.

There may be hope for me yet...

Saturday, November 24, 2012

Exfanding Review: Double Dragon

In an effort to expand my knowledge of movies based on video games (to broaden my frame of reference when other people talk about them; not because I think they'll be any good), I sat down with my wife to watch the 1994 film Double Dragon.

Her reaction: It was painful to watch.

My reaction: It was exactly the kind of cheesy, tongue-in-cheek '90s action flick I didn't realize I had been craving.

 Don't let my reaction fool you, though; Double Dragon is not a very good movie. It falls under the category of "awesomely bad," the term used by a friend of mine to describe the Spanish dub of The Legend of Zorro—that is to say, parts of it are so over-the-top bad that they're good again. Which is the evilest thing of all.

I don't recall ever playing any incarnation of the game, but I've seen and heard bits and pieces about it over the years. I know about Billy and Jimmy Lee, the two bad dudes (whoops, wrong game) who punch and kick the stuffing out of wave after wave of enemies, all in an effort to rescue their (their?) girlfriend, Princess What's-Her-Name (whoops, wrong game again). Along the way, they occasionally beat up such iconic, vaguely human enemies such as Abobo...and...yeah, that's about all I know.

And someone, somewhere, said, "Let's fill an hour and a half with this game that takes 15 minutes to beat if you don't die."

So they fleshed out the simple kidnapping plot with this story about an ancient Chinese medallion known as the "Double Dragon" that grants the wearer incredible power of body and spirit. The medallion was broken into two pieces, hidden away from people who might misuse it, and promptly stolen by people who might misuse it.

The spirit half is stolen, at least; the power half is possessed by some possibly unnamed girl (did they ever mention her by name?) who hangs out with Billy and Jimmy, and who totally doesn't try to use the medallion when her life is in danger and she's about to get thwacked by the bad guy. (Or maybe she does, and I missed the subtlety of it.)


Notice how we've sort of lost the girlfriend-kidnapping plot. The girlfriend (Marion—she has a name) does appear, however, as more of a not-until-the-end girlfriend, who happens to have her own gang, which prowls the streets of post-apocalyptic Los Angeles in the far-flung year of 2007 against bad guys like this film's main antagonist, who is actually the T-1000 from Terminator 2 disguised as a goofy, gaudy bajillionaire.

As far as cheesy movie villains go, he certainly is one. It's funny how he's not really evil, and he doesn't seem to be all that good at villainy; at best, he's like a mediocre CEO who fires his employees by turning into a shadow and choking them to death. Sample quote: "I just want total domination of one major American City! Is that too much to ask for? Is it? Is it? Huh?"

He's not the only antagonist; there's Whip Girl (who I'm pretty sure never got a name), hordes of colorful cannon-fodder grunts, and, of course, Bo Abobo.

Abobo on steroids:


Abobo on more steroids:


Abobo on spinach:

There are plenty of action sequences, all of which seem to have been choreographed by someone who merely shouted out things he wanted punched or broken, leaving the "martial arts" bit to the imagination of the actors. Somebody even threw in a couple of vehicle chases, with vehicles that have onboard computer navigation screens so you feel like you're inside a video game! Not the right video game, mind you, but the fact that somebody thought to make a video game movie feel at all like a video game? Genius.

What made Double Dragon so fun to watch was that it wasn't really a failed attempt at a game-to-movie translation; it was more like a live-action adaptation of a terrible cartoon based on a video game, one that tried its best to be taken seriously while fully acknowledging its ridiculous source material, all the while referencing the source material's source material wherever possible.

If that makes any sense.

The absolutely random cameos from the likes of Vanna White and Andy Dick. The sight gags and one-liners that actually made me laugh out loud—I am a sucker for punnery and the ironically absurd, so take that with a grain of salt. The gratuitous jumping. The whole production feels like Escape from New York meets Teenage Mutant Ninja Turtles meets Mighty Morphin Power Rangers meets Looney Tunes, which, in and of itself, is amusing to me.

It's still got a quirky-but-otherwise-average script, a predictable plot, passable acting, messy fight scenes, and a forgettable soundtrack (which at least attempted to sound like a video game toward the end!), which keep Double Dragon from being a good movie. But, unless your sensibilities are closer to my wife's, it remains a fun movie.

Coming in with low expectations and no nostalgia for anyone to tread on, I found myself pleasantly surprised. So, if you need your cheesy, tongue-in-cheek '90s action flick fix, Double Dragon might just do the trick.

Especially if you're watching the (Swedish?) subtitled version on YouTube, which has subtitles that sound really funny when you read them aloud as though they're in English.

Stanna, get me a pudding! Pudding forever. My type.