Saturday, January 28, 2012

It Was Shawn Michaels!

Remember my cryptic Waiting for this past Wednesday, where I hinted at (read: blatantly beat you all over the heads with) the fact that I had interviewed my favorite wrestler of all time?

Sure you do. It was exceedingly well written, witty, and blah blah blah. Right.

Anyway, since my article has now gone live on WWE.com, I can safely say that the interview is/was with Shawn Michaels--my all-time favorite WWE Superstar.

And you can check out the link to that article right here.

And you can also rest assured that this will be the last bit of ridiculous self-promotion that I'll indulge in. Promise. : )

However, since this is my last hurrah at pandering, I might as well play this one up for all it's worth. The article is about the lead up to the Royal Rumble, WWE's first pay-per-view event of 2012, and always a huge deal in wrestling as it's the first pay-pay-view to build towards WrestleMania in April.

The Rumble takes place tomorrow, and I'll (obviously) be watching.

The interview made its rounds all over the Internet, as Michaels is, arguably, the greatest wrestler of all time and people want to know what he thinks of the business today.

So, yeah. Got to talk to a guy I've been watching (with awe) on television since I was a little kid. That was cool, and something totally unexpected. Also, I didn't say anything too stupid or embarrassing. With me, that's always a plus.

Check it out if you're so inclined, and thanks for indulging me, Exfanders. Enjoy your Saturday!

Friday, January 27, 2012

Game On!

My Backloggery is calling to me again...it's time to make a decision about where to focus my free time next.

Where I've Been:

Last week I completed Kirby & the Amazing Mirror with 100% item completion. Easily my least favorite Kirby game of the few I've played thanks to the mostly unnecessary gimmick of summoning brain-deficient AI clones to "help" you, and the confusing level design that could commit to being neither Kirby nor Metroid long enough to be consistently satisfying.

This week I finished Sparkster, which followed the same trend as Legacy of the Wizard: the more sincerely I tried to beat it, the less I enjoyed it. It was great fun to rocket around the screen and try out all my fancy moves on all the cartoony baddies, but the fun began to give way as anything fancier than walking and basic sword slashing started getting me killed, and as boss battles became more and more based on excessive patience and luck. I feel bad for disliking this game because, like Legacy of the Wizard (and Mighty Bomb Jack after that), a friend of mine put a lot of effort into handpicking this gift featuring some interesting mechanics that should be right up my alley. Really, in all three cases, I've liked the mechanics--but in all three cases, something about the execution has fallen short, and it's not something you'd guess until playing it for yourself.

A few days ago I decided to give Mega Man Soccer a shot, having picked it up over Christmas vacation after being curious about it for some time. I ran around in circles for maybe 15-20 minutes, had more fun with the concept than the actual gameplay, and decided I'd need to look at an instruction manual if I was to stand any chance of beating the thing.

Wanting to fill out the remaining gaps in my Mega Man education, I went poking around last night for other obscure and forgotten games that I could get my hands on. I finally settled on Rockman & Forte: Challenger from the Future, the grayscale WonderSwan game that is exactly what you'd get if you mixed Mega Man & Bass with Mega Man II for Game Boy and never bothered to translate it into English. Despite its flaws, I was hooked; I finished the whole game in a single sitting.


Where I Am Now:

I'm gradually making progress through The Elder Scrolls III: Morrowind, having recently returned to the main quest after heading off in random directions to explore more of the world map. It's a huge game that's discouraging me from starting anything else remotely as lengthy or deep, but the truth is that I'm cutting all sorts of corners and barely scratching the surface of the story in order to keep things moving. While I like the game, there is simply too much to do if I ever want to play any other games this year. I find that skipping entire obvious sidequests helps to keep my completionist tendencies in check.

Everything else I'm playing is with my wife, when she feels up to it--Space Quest II (VGA) and Half-Life are the two she's watching me play, which are both a little too gross or creepy in parts than we might like (though still great fun); we've got Episode 6 of Sam & Max: Season One to start up; and we're cleaning up the last 7% or so of LEGO Batman.


Where I'm Going Next:

Well, that's really up to you. Here's what I'm considering as my next personal gaming project:

- Mega Man Soccer: If I don't attempt to play it now, while the curiosity's still a little warm, I might never work up the motivation to come back to it.

- Mega Man Network Transmission: The interquel between Mega Man Battle Network and MMBN2 would continue to expose me to an entire branch of the Mega Man family I've never bothered with, simultaneously giving me the platforming fix I perpetually crave.

- Nightshade: Another gift from the friend who gave me Sparkster, which I know absolutely nothing about other than what's on the box. I've been trying to get to this one for a while, and I'd love for this to be the game that breaks the trend I discussed.

- The Legend of Zelda: Majora's Mask: I've been in a Zelda mindset ever since starting work on an upcoming Zelda-themed post for GameCola, and the fact that I've been tempted to start playing in spite of already having an involving RPG going in the form of Morrowind should be some sort of sign.

- Scurge: Hive: Because I'm still anxiously waiting for my wife to beat the original Metroid on her own so that I can show her the rest of the series, and this is the closest new thing to Metroid I've got.


So there you have it. Five games I've never played for five different systems. Any recommendations?

Thursday, January 26, 2012

Entertainment...CUBED!

Today's post comes from Joseph, author of the blog Paragoomba Shift, and creator of amusing voiceover videos.

Most everyone who is interested in gaming will be able to tell you what their first home system was. For those from the start of household gaming, they may tell you that they first owned an Atari 2600, an NES, an SNES, a Genisis, or maybe even an N64. Now there’s a new generation who are growing up playing on the Xbox, Playstation 3, and the Wii and subsequent Wii U.

Me? I had a GameCube.

The Nintendo GameCube, or GCN (NGC in Japan, they got the order of the letters right) was the 4th home console Nintendo developed and part of what is considered The Sixth Generation. The GameCube uses discs instead of cartridges and uses memory cards that can store mega blocks of information and can be interchanged to give you even more memory. But that’s not why I got the GameCube. I got the GameCube because it was and had been the current Nintendo system for a while. The Nintendo GameCube was released in 2001, about 2 or 3 years before I was exposed to the amazing world of video games.

Although, I didn’t actually buy it. You see there’s this thing where most 8-year-olds don’t get to buy expensive stuff. Crazy right?

But anyways, I had a GameCube now, so what would I get to play? The GameCube had been around for a while, so there would be a great amount of great games to start with. Super Mario Sunshine? Super Smash Bros.? Super Luigi’s Mansion? Nope. I got Pac-Man.

Okay so not actual arcade, “put a quarter in to play,” Pac-Man; Pac-Man World 2, the sequel to a game I had never played.

My reasons for buying this game were, well not really plural. I saw my 2nd cousin playing it, so when we were going to get a GameCube, I asked for that game. Turned out to be a pretty fun game, though the concept of saving seemed to be beyond me or something, because I swear I played those first levels at least 30 times. The game was fun, though. Get from point A to point B, eat dots and ghosts, find all the fruit, and all that good stuff. There were some good platforming sections as well as some cool powerups that led to pretty good puzzles even in the early levels.

Also, Pac-Man can apparently Spin Dash like Sonic the Hedgehog--where was THAT ability in the arcade? So many quarters would still be with us today…

So that was Pac-Man. All in all, above average, but still not nearly the quality the GameCube library had to offer. Now that I had experience with this box of might, I should probably have gotten something better, more mainstream, maybe even 1st-party-developed!

Three words: Monkeys In Balls.

I have no idea what possessed me to say, “I want that one,” but whatever it was, I’m grateful. Super Monkey Ball was one of the most fun games I have ever played, second only to Yoshi’s Island. It’s got a simple concept, there is a monkey in a ball, now get him to the goal in under a minute. There were 3 difficulties, beginning, advanced, and expert, with 10, 30, and 50 unique stages, respectively. That’s a total of 90 different levels, some of which to this day I still haven’t even seen. But I did play enough to be able to beat beginner with no deaths and speed-running tactics.

There were also minigames. The first three, in my opinion the best, are unlocked from the very start, while the other 3 require you to earn points by beating levels in the main game. These minigames were great for me and my family to play. And I enjoyed even playing them just by myself. And the main game was a great experience to play over and over again.

But the minigames were just as much a part of the fun as the main game. Target Test was by far the favorite among my brother, my dad, and myself. You could play with powerups, with pure skill, with bombs, with random effects, and with a wide selection of turn amounts. We played that minigame so much we found all sorts of silly tricks, like if you have the sticky-glue powerup you can land on the overhanging bars on the ramp and still get 5 points, and if you go out far enough and have a lot of luck, you may just be able to land 500 points by hitting a tiny little target.

Next was Race. Get around the track as fast as you can before the others do. Hit speed strips to go faster. Don’t fall off. Simple and fun, except that purple space stage. That one was hard…

Last and, well, least was Fight. I seemed to be the only one who liked this game, but maybe that was just because I OWN ALL NOOBZ AT MONKEY BALL FIGHTING! BWAHAHAHA!

Ahem…

But to supplement my lack of fist-attached-to-a-ball fodder, you could always play with computer players. The powerups in Fight were also cool too, like making the giant fist even more giant, making the spring attaching your fist to the ball go further, or being able to have the fist swing around and around you like a tornado. The best part was that these powerups could be added upon themselves and each other. I always figured it was infinite, because the time would eventually stop you from having a colossal fist that was attached to a 40-ft. spring that swirled around you. But it would be interesting to know.

Then there will be minigames that you unlock. Several times, for me. I guess the idea of “saving” was still lost to me. It might have helped if I had a memory card. In fact, the reason I got so good at the beginner stages in the main game was because I would play them repeatedly to get the points to unlock a minigame I wanted to play. I don’t know what I was excited about though, because Monkey Golf, Monkey Billiards, –coughpoolcough- and Monkey Bowling might have just as well been called Generic Golf, Pool, and Bowling. Beyond a few creative golf holes there’s not much to look forward to.

Okay, now back to the GameCube itself. No more game reviews within a discussion of a system. Enough monkeying around.

Anypun, the GameCube itself seems to be like the commercials between your favorite shows, you rarely talk about them and if you do it’s not often positive. I’m not sure that makes sense to you all but it does in my head and that’s good enough for me! I generally only hear about it when people call the Wii the “GameCube 1.5” when referring to the Wii’s graphics. And if 50% better is an insult, then that means that these people think very highly of the GameCubes capabilities.

So the GameCube is seldom spoken of, why? Is it a bad system? No, at least as far as I can tell.

The graphics, while definitely not up to today’s standards, can still produce some pretty impressive and cool-looking stuff, especially towards the end of the system’s run. The controls work fine, and the controller is a nice restyling of an N64 controller, and is in fact generally preferred among those who play Virtual Console games on the Wii.

Is it because it isn’t innovative? Well, it seems that its main quality is being a cube, but it does have much more to offer than that. It uses memory cards, allowing potential for unlimited memory that could be saved separate from your hard copy of the game, meaning if you rented the game again you could start right where you left off.

It's nice and compact, easy to move around, as we often took it on long road trips.

Does it have a bad library? Not in my opinion. Monkey Ball, Mario Sunshine, Smash Bros. Melee, Mario Baseball, Pokémon Laughing Face (XD), LEGO Star Wars, and even some cool collections of Zelda and Mega Man, to name a few.

Does it not have cool accessories? No dice, the Mic is one of the best additions the Mario Party franchise could have had, and being able to connect your Game Boy to the GameCube had to be pretty cool too.

Is there something wrong with the hardware? Well, it does have this problem where if you leave it on for 24-hour periods. after only turning off the TV when you were playing baseball and football video games all night, and your kids don’t check to turn it off before school, and so they come home and find the thing still running. Then the GameCube breaks.

Or so I’m told.

I did get a GameCube with a Pokémon on it as a result, though, so I guess it wasn’t a total loss. More like 90%.

But why do I like the GameCube so much? Well, it has to do mainly with nostalgia. Nostalgia plays a large part in what many of us like and dislike. I liked the GameCube in childhood, I like it now. I loved Yoshi’s Island as a child, too, and it remains to be my favorite game. If you need an example other than myself, Nathaniel’s favorite Mega Man game was the first one he played, and I bet Alex read some of The Goon series early on in his comic reading days as well. The GameCube also represents the best that Nintendo could do with the standard home console design at the time.

After, wii got a We. I mean, we got a Wii. I insisted that we should keep the GameCube. Sure, the Wii can play GameCube games, but it is much more fragile and complicated to move around. However, the GameCube did fade into obscurity for a while as we grew more fond of the Wii.

Nowadays the GameCube sits in my room. It gets a little more love now that I have a TV to play it on, and also has a few old classics like Mario Baseball and the Mega Man Anniversary Collection to have fun with. And I always have a satisfying feeling that I’m using an excellent piece of hardware when I turn it on and hear that title theme.

Doo-doo-di-doo-doo-di-doo-doo-doo-dooloodoo-doo-doo-di-doo-doo-di-doo-doo-doo Whuhm.

Wednesday, January 25, 2012

Waiting for Wednesday, Volume 4, Issue 4

I'm coming off a pretty cool Tuesday, I have to say, so writing this week's Waiting for has taken a bit of a back seat. Not to worry, though, because yesterday's Awesome is, well, it's pretty awesome.

However, just because I enjoy being cryptic, all I will say about Tuesday is this--I got to interview my favorite wrestler of all time. Now, I can't say who it is, or what we talked about just yet, but you can bet that I will post the link to the story here as soon as it goes live!

I found out that I would be doing the interview when I walked in the door yesterday morning, and I was told that the interview was scheduled for 2:00. I was elated. Super-excited, even.

And for people who know me, those are two things that I never am.

Not to fear, though, as that old familiar feeling crept in a little later on in the day when I started to get nervous. Once I warded off that particular bout of crippling anxiety, though, it was time...for lunch.

So I ate lunch with a buddy and got back to the desk with plenty of time to wallow in my nervousness.

But then something funny happened. I got in the room and I wasn't nervous. I got through the interview without making a complete jerk of myself (or, as they call it in the wrestling business, without being a total "mark"), and I even made the interviewee laugh, thus reinforcing my existence on this planet.

When I post up the link (once the article goes through edit), I'll get into it more, but this wrestler was/is my all-time favorite performer and I grew up watching him. Getting an opportunity to talk to him at a show or an autograph signing would have been a big deal, but being able to talk to him in a professional capacity today was a real thrill for me.

So, yeah. Good times.

Anyway, more on that later. Right now, let's get into the comics, as that's kind of the point of this feature. I have a few single issues on the list for today, but the book I'm most looking forward to picking up is the hardcover collection of Mark Waid's and Paolo Rivera's and Marcos Martin's excellent Daredevil relaunch from Marvel.
This is, in my opinion, the best superhero comic book on the stands today. Personally, I don't think there's anything in the past year that does the job better than Waid and Rivera's new-old take on Daredevil.

I use that confusing description not because I'm a bad writer (that's only part of it), but because Waid's story introduces us to a lighter DD than we've seen in...well, in forever.

Since Frank Miller dragged ol' Matt Murdock through the ringer in the 1980s, all previous writers have done essentially the same. Since that seminal Miller run on the book--which I still hold up as some of the very best comic book storytelling of all time--Daredevil has found himself in desperate situation after desperate situation.

And while that's made for some seriously good stories over the years, it just got to a point where all that darkness was too much to take. So Waid and Rivera and Martin dragged the 'Devil out of the dark and into this new series, where we actually see Matt Murdock *GASP* smile!

He also fights crime and acknowledges past tragedies and keeps in complete accord with decades of continuity. As such, these first six issues are some of the very best comics of the past decade.

Here's the description from Marvel for today's trade:

THE DEVIL IS REBORN. RENEWED. RESURRECTED. With new enemies, new friends ... and that same old "grinnin' in the face of hell" attitude, the Man Without Fear is back in action and leading with his face!

Mark Waid (AMAZING SPIDER-MAN, IRREDEEMABLE, RUSE) joins neo-legendary artists Paolo Rivera and Marcos Martin for a new spin on Daredevil that will leave you gasping for air. Having turned his world upside over the past several years, Matt Murdock realizes that justice may not be blind to his past and villains may not be the only ones looking for answers. Bring it on. if Matt Murdock could see what he was doing ... he'd be terrified.

COLLECTING: DAREDEVIL (2011) 1-6


Now, am I prone to exaggeration? Absolutely. But in this case, lots of other people agree with me (IGN called it 2011's best new series, so there). If you're new to the character, pick this book up. If you've drifted away from the character in recent years due to the excessively depressing situations Matty found himself in, pick this book up.

If you like comics, pick this book up. Just...trust me.

Good comics are worthy of wide audiences, and in a year that has seen some big-time negative reaction from a fan base tired of events and cross-overs, this new Daredevil series is a welcome relief, and one that proves that even "corporate" comics can have a soul.

With that, I'm back on the job. But before I head out--what are you Waiting for?
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