Monday, October 1, 2012

A Proper Crystalis Celebration

As is my yearly custom, I am pleased to report that I have celebrated the (15th!) anniversary of The END DAY by playing through Crystalis, the NES RPG cult classic that made the bold proclamation that this day in 1997 would mark the end of civilization as we knew it. Well, I say that the post-apocalypse has never looked better.
For starters, for the first time in a few years, I was able to play through Crystalis from start to finish in a single sitting. Marathoning the game isn't a requirement, but I'm at the point now where I can breeze through it in 3-4 hours; that's about how long I spend playing video games anyhow (when I get the chance), so why not finish the whole thing in one go? Besides, part of the enjoyment I derive from playing this every year is experiencing the continuous progression of the story and the gameplay from one area to the next; I don't get the full effect by taking a few days to complete the game.
More exciting than that, however, was the release of Part 1 of GameCola's Crystalis-themed D&D podcast, hosted by yours truly. It's an alternate retelling of the story in which the game's four wise men--Zebu, Tornel, Asina, and Kensu--are the heroes. If you're interested in Dungeons & Dragons, or are a Crystalis fan, or just like sitting in on other people's (virtual) tabletop gaming sessions, this one comes highly recommended.
However, the best part of this END DAY was unquestionably the rare opportunity to fire up my NES, settle myself into the couch, and watch the graphics of Crystalis' otherwise normal introductory cutscene go completely bananas:
Apparently, the mistakes of the past could have been avoided with a little more Tornel Teaches Typing.
In short, this was a good day for Crystalis.

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