It's like I'm back in college again. I've got two D&D quests I'm currently writing--one is a new long-term campaign with a dedicated group of players and characters, which I haven't had since I graduated; the other is a D&D quest...based on a video game.
Toward the end of my time in school I held a one-shot quest where the players used (loose) D&D rules to create an anime or video game character of their choice, banding together as a ragtag bunch of heroes fighting their way through everything from a level of Mario Kart to Worms: Armageddon. It was utterly ridiculous, and an absolute hoot, and now I'm working on smashing tabletop roleplaying together with video games once more for a very unusual edition of The GameCola Podcast. I won't spoil the surprise of the game our quest will be based on, but it's safe to say it's one I've talked about before on this blog.
As for the long-term quest, I'm finally able to bust out an idea I've been sitting on for about five or six years, and that alone has me very excited. I'm taking my time to map this one out, though; I've got a few story arcs in mind, all wrapped within one main plot, and I want to make sure I do it right. No doubt there will be at least one gelatinous cube somewhere, a magical crystal, and an incomprehensible number of pillars and tapestries.
All I mean to say here is that there's some fun story potential on the horizon, and to not worry too much if you don't see me quite as often around here for the next few weeks--it just means that I'm writing D&D instead.
Or playing Morrowind. For inspiration.
Oh, man. Or blogging about playing Morrowind instead of blogging. I'm so doing that this week.