Monday, October 18, 2010

So Close...

My run of Mega Man 6 is on the verge of completion. One more stage. A paltry six screens of virtually nothing, followed by the second-easiest final boss in the history of the series.

Yes, there will be audio recording to follow, but that'll only take a day or two (or three) per video, which means the satisfaction of having a finished product of some sort after nearly every session. The video recording is the biggest part of the whole endeavor, and once that's done, the rest is just gravy, as they say.

Here's the trouble: With such a dull final stage, I really need to go out of my way to show off. Avoiding damage isn't terribly impressive here, because there's hardly anything to get hit by. Speedrunning is no good, either; there's barely anything there to rush through.

I need to intentionally put myself into undue peril, or else I need to do creative things with my weapons and abilities--a difficult feat, given that I've already been going out of my way to make the game more interesting. It's one of the easiest games in the series with some of the most straightforward challenges the Blue Bomber has ever faced, so the game is inherently less interesting to watch, in my opinion, though it's still fun to play. I'm just out of ideas.

With any luck, I'll come up with something entertaining. Doesn't need to be knock-your-socks-off creative, but something worth watching, at least. If all else fails, I'll just have to do a reeeeally great job with the audio commentary. Wish me luck.

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