[Continued from Part Four.]
Making things can be fun.
Creating something from nothing and breathing life into characters that didn’t exist before you came along and dreamed them up and clacked some keys can be one of the coolest feelings on the planet.
Going from that awesome, creative stage to the next part of the creative endeavor, however, can be the opposite of that warm, fuzzy feeling, mostly because the business end of anything just isn’t a whole lotta fun. Mostly because “business end” is a nice way to say “you’re gonna spend money, homes.”
I’ve learned this lesson (the hard way) a few times in the past, but with my latest creative project I intend to not screw it up.
Mostly because I’ve had plenty of practice screwing creative things up in the past.
But this time? This time I’m not gonna screw it up. Why? Well, it’s certainly not because I think I might actually know what I’m doing. No, no. See, I’ve learned that the moment you think you know what you’re doing is the very same moment that you realize how incredibly stupid you’ve been.
But this time, I’ve budgeted in enough money and time to account for the part when I screw up royally.
I have a lot to say about this, actually, but Blogger is driving me INSANE today, so I’m gonna stop here and try again tomorrow. Sorry, but I really don’t want to have to throw my computer out the window today…
Back with more soon. Promise.
[Continued in Part Six.]